måndag 5 september 2016

Texturing: Revamp

As the UV mapping was finished during last Maya session (see blog post "Texturing") the final cart texture was imported into Unity and a seamless texture was applied. A fully seamless texture, as the one shown down below, gave promising results to the cart model after the UV mapping. However, as soon as we wanted to apply custom textures made by us the results suffered a bit due to not having full control over the UVs created, and the positioning of the mappings.

Example of a seamless texture with no text properties.
So I was forced to take precautions by revisiting the Maya files and create more clean textures that were easier to have custom textures and perhaps texts applied to them. Even pieces with correct size attributes were created. The final results and UV mappings are shown in the pictures below.


Complete UV mapping of the cart shell.
Complete UV mapping of the wheel suspension, applied to all four.

Complete UV mapping of the cart wheels, applied to all 16. Smaller wheels (located above the big wheels) were also separately UV mapped.




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