tisdag 4 oktober 2016

Texturing: Seats

UV-mappings were created and optimised to have as few visible seems as possible. A separate mapping was created for the top part of the seat and one for the lower part. The UV-mappings for each part can be seen below:

UV mapping for the lower part of the seat.
UV mapping for the top part of the seat.
The lower part of the seat has small patches of UV faces not connected to the rest of the UV, those parts of the model are not visible. For the top part of the seat the corresponding horizontal box area (just below the separate UV faces in the first picture) of the UV mapping is instead merged with the rest of the UV mappings, creating the convex "ear" shapes in the UV mapping seen in the second picture. This is done to ensure that the seem on the sides of the model are removed, which were otherwise in risk of being seen.